3D Work

Man-drill Head
Software:Mudbox
Personal Piece: Character Concept
I used the default "head" template-mesh in Mudbox and just sculpted from there and painted it.










Sn'Alien
Software:Maya/Mudbox/Photoshop
Personal Piece: Character Concept.
Model built in Maya, then sculped/painted detail, as well as extracted normal maps and textures in Mudbox. Also rendered in Mudbox. Touched up textures in Photoshop. 








"T-Rex" 
Software: Mudbox/Photoshop
Personal Piece: Mudbox T-Rex Template sculpted into representational T-Rex. My first Mudbox experience. I love this program. It's very intuitive and thinks like a sculptor. Inside of one hour of downloading the trial version of Mudbox, I was already sculpting. (hear that Pixologic folks? Might wanna reconsider your ZBrush UI development) I took a snapshot of the model and painted over it in photoshop for kicks. 
 

 



Silenced Pistol
Software: Maya/XSI
Sony Online Entertainment - Built and textured in Maya. Ambient Occlusion texture maps done in XSI. Done for unreleased PS3 title: "The Agency."
 
"Soda Machine"
Software: Maya, Photoshop (Textures) 
Project: The Agency
Sony Online Entertainment


"Gold Fish"
Software: Maya, Photoshop (Textures)
Project: The Agency
Sony Online Entertainment

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